You have a working web app, built with Lovable, Base44, Bolt, Replit, v0, Cursor, Claude Code, Webflow, Framer, Bubble, or your own code, and hosted on Vercel, Netlify, Cloudflare, AWS, Firebase, Supabase, or GitHub Pages. Apple wants more than a wrapped website. I handle the native build, the review rules, the subscriptions, and the resubmits until your app is approved.
Three rules stop most web apps at the door. I have shipped through all three.
Apple rejects apps that act like a mobile website in a frame. The reviewer will put the phone in airplane mode to see if the app does anything on its own.
Anything sold inside the app has to run through Apple's own purchase system, with restore purchases and receipts handled.
Privacy labels, account deletion, and reviewer notes have to be right before a human ever opens your app.
You shipped it with Lovable, Base44, Bolt, v0, Replit, Cursor, or Claude Code. It works in a browser. You want the App Store badge and push notifications.
You have paying users on the web and keep getting asked when the iPhone app is coming. Subscriptions and all.
Webflow, Framer, Bubble, Softr, or Glide apps that need a real listing, and studios that need the Apple side handled without learning Xcode.
Six steps. I do all of them. You approve screenshots and copy, and you sign in to Apple when it asks for you.
Enrollment, D U N S number guidance, agreements, tax and banking forms. This is where most people quit. I walk you through it the same week.
A real native shell around your app with push notifications, offline handling, share sheet, camera, and Face ID. These are the features that clear Guideline 4.2.
In app purchase products, pricing tiers, restore purchases, and receipt handling so your web and iOS customers stay in sync.
Screenshots for every device size, app icon, description, keywords, privacy labels, account deletion flow, and reviewer notes with test credentials.
You and your testers install the real app on real iPhones before anything goes to Apple review. I fix what you find.
I submit, read every reviewer message, make the changes, and resubmit. Rejections are part of the job, not an extra invoice.
Apple's enrollment review and app review times are set by Apple. Three weeks is my working pace; waits on Apple's side can add time.
Apple changes the rules and iOS every year. The monthly plan is what keeps your app from quietly disappearing from the store.
No. Your web app keeps running as is. I build a native iOS layer around it and add the device features Apple expects. Your web updates show up in the app automatically.
You do. It publishes under your Apple Developer account, and you get the full iOS project files. I can build on my account for TestFlight first if your enrollment is still pending.
I read the reviewer notes, make the changes, and resubmit. That is included in the launch fee, as many times as it takes.
Apple takes a commission on purchases made inside the app. I enroll you in Apple's Small Business Program where you qualify, which lowers that rate, and set up pricing so iOS and web stay consistent.
Yes. Google Play is a smaller lift once the iOS build exists. Ask on the call and I will quote it as an add on.
Your app URL or repo, a logo, about an hour of your time across the three weeks, and your signature inside Apple's portal when it asks for the account holder.
A 20 minute call. You leave with a readiness read on your app and a fixed quote, whether or not you hire me.