App Store Launch Service

You built the app.
On the App Store in under 30 days.

You have a working web app, built with Lovable, Base44, Bolt, Replit, v0, Cursor, Claude Code, Webflow, Framer, Bubble, or your own code, and hosted on Vercel, Netlify, Cloudflare, AWS, Firebase, Supabase, or GitHub Pages. Apple wants more than a wrapped website. I handle the native build, the review rules, the subscriptions, and the resubmits until your app is approved.

Three week working pace. Approved or I keep working, with no extra charge for resubmits.

Why wrapped websites get rejected.

Three rules stop most web apps at the door. I have shipped through all three.

4.2

Minimum Functionality

Apple rejects apps that act like a mobile website in a frame. The reviewer will put the phone in airplane mode to see if the app does anything on its own.

3.1

In App Purchase

Anything sold inside the app has to run through Apple's own purchase system, with restore purchases and receipts handled.

5.1

Privacy and Data

Privacy labels, account deletion, and reviewer notes have to be right before a human ever opens your app.

Built for people who already have the app.

AI built apps

You shipped it with Lovable, Base44, Bolt, v0, Replit, Cursor, or Claude Code. It works in a browser. You want the App Store badge and push notifications.

SaaS founders

You have paying users on the web and keep getting asked when the iPhone app is coming. Subscriptions and all.

No code and agencies

Webflow, Framer, Bubble, Softr, or Glide apps that need a real listing, and studios that need the Apple side handled without learning Xcode.

Everything between your web app and the Download button.

Six steps. I do all of them. You approve screenshots and copy, and you sign in to Apple when it asks for you.

Step 1

Apple Developer account

Enrollment, D U N S number guidance, agreements, tax and banking forms. This is where most people quit. I walk you through it the same week.

Step 2

Native iOS build

A real native shell around your app with push notifications, offline handling, share sheet, camera, and Face ID. These are the features that clear Guideline 4.2.

Step 3

Subscriptions Apple's way

In app purchase products, pricing tiers, restore purchases, and receipt handling so your web and iOS customers stay in sync.

Step 4

App Store listing

Screenshots for every device size, app icon, description, keywords, privacy labels, account deletion flow, and reviewer notes with test credentials.

Step 5

TestFlight first

You and your testers install the real app on real iPhones before anything goes to Apple review. I fix what you find.

Step 6

Submit and resubmit

I submit, read every reviewer message, make the changes, and resubmit. Rejections are part of the job, not an extra invoice.

Kickoff to App Store in about three weeks.

Week 1Access, Apple account, feature list agreed
Week 2Native build, subscriptions, first TestFlight on your phone
Week 3Listing, screenshots, reviewer notes, submitted
ReviewApple reviews, I fix any pushback, you go live

Apple's enrollment review and app review times are set by Apple. Three weeks is my working pace; waits on Apple's side can add time.

One fee to launch. One plan to stay live.

Apple changes the rules and iOS every year. The monthly plan is what keeps your app from quietly disappearing from the store.

Launch
Starting at
$2,499one time
  • Covers a standard app; complex apps are quoted on the call
  • Apple account setup and enrollment help
  • Native iOS build with push, offline, and device features
  • In app subscriptions wired up
  • Full App Store listing and screenshots
  • TestFlight round with your testers
  • Unlimited resubmits until approved
Start my launch
Half due at kickoff, half at TestFlight. Apple's developer program fee is paid by you to Apple.
Stay live
$199a month
  • New iOS and Xcode versions handled
  • Guideline changes applied before they bite
  • One app update submitted per month on request
  • Certificate and provisioning renewals
  • Crash and review monitoring with a monthly note
  • Reply to Apple within one business day
Add to my launch
Month to month. Starts the day you are approved. Cancel anytime and keep your app and source.

Questions founders ask first.

Do I have to rebuild my app?

No. Your web app keeps running as is. I build a native iOS layer around it and add the device features Apple expects. Your web updates show up in the app automatically.

Who owns the app?

You do. It publishes under your Apple Developer account, and you get the full iOS project files. I can build on my account for TestFlight first if your enrollment is still pending.

What if Apple rejects it?

I read the reviewer notes, make the changes, and resubmit. That is included in the launch fee, as many times as it takes.

What about Apple's cut on subscriptions?

Apple takes a commission on purchases made inside the app. I enroll you in Apple's Small Business Program where you qualify, which lowers that rate, and set up pricing so iOS and web stay consistent.

Can you do Android too?

Yes. Google Play is a smaller lift once the iOS build exists. Ask on the call and I will quote it as an add on.

What do you need from me?

Your app URL or repo, a logo, about an hour of your time across the three weeks, and your signature inside Apple's portal when it asks for the account holder.

Send me your app.
I will tell you exactly what Apple will say.

A 20 minute call. You leave with a readiness read on your app and a fixed quote, whether or not you hire me.